For parents and guardians

How the parental controls work

A brain break is a quick practice question that play pauses for. There are no adverts anywhere on the site, for anyone — breaks are the only thing that ever interrupts a game.

Who gets them is up to you. A free stay gets breaks chosen by us. A Premium stay gets none at all — unless you switch on Kids Mode, which is where they become a teaching tool you control: which subjects and skills they practise, how often they come, a record of how it is going, a cap on how long each child plays, and exactly which games they can reach.

The walkthrough is in two parts. The basics are the eight steps that get a child set up; everything after that is advanced fine-tuning you can come back to. Each step shows a picture of the actual panel with the relevant part circled. Tick steps off as you go — the page remembers how far you got on this device, so you can stop and come back.

What are brain breaks?

Play pauses for a few questions, then carries on. The part worth seeing is what happens when a child gets one wrong: they are not simply told the answer and moved along. The break shows the method — the working written out a line at a time, a picture to go with it, and for the times tables a way in from a fact they already know.

These three are real. They are drawn by the same code your child's break uses, so what you read here is exactly what they would see — the third one is the last skill on the maths ladder, seven years past the first.

7 + 5 = ?

This child answered 11

Not quite — the answer is 12.

Working out 7 + 5

First hop to ten: 7 + 3 = 10

012345678910710

Then the rest: 10 + 2 = 12

10111213141516171819201012
  1. Start at 7. It needs 3 more to reach 10.
  2. 7 + 3 = 10
  3. That used 3 of the 5, so 2 is left.
  4. 10 + 2 = 12

Make ten first, then add what's left over — ten is an easy number to add to.

Counting on from the wrong place is the usual slip here, so the lesson leads with where to start — and then shows the method that keeps working past ten.

Spell the word you hear: weather

This child answered wether

Not quite — the answer is weather.

How weather is built

weaweatherther

ea is two letters holding one vowel sound — and it is a tricky one, saying /ee/ in teacher but /e/ in bread and weather.

The child heard the word correctly — the 'ea' is the part that lost it, so that is the part the boxes point at rather than the whole word being marked wrong.

Two angles in a triangle are 98° and 42°. What is the third?

This child answered 140

Not quite — the answer is 40.

The third angle of the triangle

98°42°?
  1. The three angles inside any triangle always add up to 180°.
  2. Add the two you were given first: 98 + 42 = 140
  3. Then take that from the total: 180 − 140 = 40°
  4. Check: 98 + 42 + 40 = 180

It is 180° for every triangle there is — tall, thin, wide, it makes no difference. Tear the three corners off a paper triangle and they fit together along a straight line.

The last skill on the maths ladder, seven years after the sum above it. This child did the hard part right and stopped a move early — so the lesson's second line is the number they wrote, which shows them they were nearly there rather than simply wrong.

A wrong answer never ends the break early or counts against a child — they simply try another. Only correct answers finish it, so the way out is understanding rather than waiting.

The basics

Eight steps, and your child is set up: the lock, the switch, a profile, a subject, a daily limit, and saving it. Everything else has a sensible default.

Getting set up

Kids Mode is a parent-controlled mode for younger guests. When it's on, three things change for that child:

  • You choose what the brain breaks practise. Every free stay gets them already — a short learning challenge that play pauses for. Kids Mode is where you pick the subject and the skills, set how often they come, and see how your child is getting on. (There are no adverts anywhere on the site, for anyone.)
  • A daily play limit you set, after which games stop opening until tomorrow.
  • You choose what they can reach — which games are on their game floor, and whether they can play other guests online.

Free stay, no Kids Mode

A brain break we pick

Any subject, pitched from how they answer, and it interrupts whatever they were doing. Nothing is kept.

With Kids Mode on

A brain break you shape

The subject and skills you chose, at your pace, waiting for a safe moment in the game — and their progress is kept.

Two things you'll need first: Kids Mode is a Premium perk, and your email has to be confirmed. Both are checked when you save — see the next step.

Ticking folds this step away and remembers it on this device.

Everything in this guide lives in one panel: Account → Kids Mode. Sign in with your own (parent) account — the children play on it, so there are no separate child logins to create.

A badge next to the heading tells you at a glance whether the mode is on. If you see one of the notices below the description, the buttons stay disabled until you sort it out:

On your account page — the top of the Kids Mode panel

  1. 1The On / Off badge. This is the master switch's current state — every setting below it only applies while it says On.
  2. 2Shown when the account isn't Premium. Compare ways to stay to see what Premium includes.
  3. 3Shown when your email hasn't been confirmed yet. Click the link in the sign-up email, or use the resend button in the banner across the top of the page. You'll only ever see one of these two notices at a time.

Two things at that heading point back here. A 📘 How do these work? button opens this walkthrough, and once you've started it, it remembers where you got to. And when the hotel adds a control after you've read the guide, a ✨ note lists what's new with a link to the step about it — nothing changes for your children in the meantime, because new controls arrive switched off.

Ticking folds this step away and remembers it on this device.

Your child plays on your account, so being signed in can't be what proves a grown-up is at the keyboard. The parent PIN does that instead. Once set, it's required to change any setting here — including turning Kids Mode back off.

The PIN fields sit at the bottom of the panel, next to the Save button. On your first pass you'll only see the right-hand one; the left appears once a PIN exists.

On your account page — the bottom of the panel, before and after a PIN exists

  1. 1Setting it the first time. Type 4–8 digits and save. Pick something your child won't guess — not their birthday.
  2. 2Proving it's you. From then on this field has to be filled in before any change will save. Leave it blank and the save is refused.
  3. 3Changing it. Optional — fill this in as well as the current PIN to replace it.

If it's guessed at: five wrong entries in a minute and the PIN stops being accepted for a short cool-off. The count is kept on the account, so opening a new tab doesn't reset it.

Ticking folds this step away and remembers it on this device.

The big coral button switches the mode on for the child currently selected in the panel, saving everything you've set at the same time. Once it's on, the button row changes to the working set — save, practise, progress, and a way back out.

On your account page — the button row, off and on

  1. 1Turn on Kids Mode. Disabled until the account is Premium and your email is confirmed. It comes back as “Turn Kids Mode back on” if you've set it up before.
  2. 2Save. Named after the child you're editing, as a reminder that settings save one child at a time.
  3. 3Turn off Kids Mode. Always available — even if Premium lapses — so you can never be stuck with it on. It keeps your settings and the children's progress; it just stops applying them.
Ticking folds this step away and remembers it on this device.

Setting up each child

One account, up to four children. Each gets their own subject, age level, time limit and progress record — a nine-year-old and a five-year-old don't have to share settings.

The dropdown at the top of the panel chooses which child the settings below belong to. Switching it swaps the whole panel over to that child.

On your account page — the child picker

  1. 1Child profile. Usernames are your hotel name plus a digit (yourname-1, yourname-2…) — assigned by the hotel, so there's nothing for a child to pick and nothing to moderate. A profile you've added but not yet saved is marked (not saved yet). You can add a name just for you (“Mia”) to tell the profiles apart — it shows on this page and on the “who's playing?” picker, but games, other guests and score boards still only ever see the hotel username.
  2. 2Add a sibling. Appears until you have four. The new profile starts on the default settings, ready for you to adjust and save.
  3. 3Remove this profile. Appears once there's more than one. It asks for confirmation first, because it deletes that child's learning progress along with the profile.

On the children's side: they pick who's playing from the game floor, and that choice sticks on that device. So a tablet that's mostly the youngest's stays on their profile between visits.

Ticking folds this step away and remembers it on this device.

These two settings decide what a brain break actually asks. The subject is the topic; the age level decides where on that subject's ladder practice begins.

On your account page — subject and age level

  1. 1Subject. Maths (➕) is the one this guide uses throughout — 41 skills from counting up to ratio and angles. Whatever you pick, the settings work the same way; changing subject resets the two practice settings in the next step, since those name skills that belong to one subject.
  2. 2Age level. Anywhere from 5 to 12. It isn't a birthday — it's a difficulty dial. If the questions feel too easy or too hard, move it a year and see.

Questions get harder as they go: five correct in a row marks a skill mastered and moves them up the ladder.

✏️ Writing — where the youngest start. Instead of answering a question, your child traces a letter, number or shape with their finger. A numbered dot shows where to start and a trail of dots shows the way; a letter with several strokes is drawn one stroke at a time, in the order handwriting is taught.

The letters are a real school model, not a lookalike. For most children that is the NSW / ACT Foundation hand — the unjoined print alphabet taught across New South Wales and the ACT. In Victoria, WA and the NT it starts on Victorian Modern Cursive instead, the official model there. Either way the child traces the exact letterforms a classroom teaches, lead-in and flick-out strokes and all. Set it next to the subject. The ladder begins with the marks letters are built from, then numbers, capitals and small letters (about 4 to 6); from there it moves on to writing words, and then to joining them — the child follows one flowing trail through a whole word without lifting, then goes back to dot the i's and cross the t's.

Set your child's writing hand in their settings — the guide slopes forward, and a left-hander gets much less of that lean than a right-hander. It's on a tablet that this one really works: a mouse traces, but a finger is the point.

NSW / ACT Foundation set from the AU School Handwriting Fonts Project, SIL OFL 1.1. Victorian Modern Cursive © State of Victoria (Department of Education), CC BY 4.0. Jellyfish Hotel is not affiliated with or endorsed by either.

It's deliberately generous about wobbles: what it asks for is the right shape in the right order, not neatness, because a five-year-old told they missed the line is a five-year-old who stops wanting to write. And because only your child's screen ever sees their finger, the writing is judged there rather than by us — which does mean a grown-up's finger finishes it just as well as theirs.

Ticking folds this step away and remembers it on this device.

The daily limit counts time actually spent in a game, not time signed in. When it runs out, games stop opening for that child and they get a wind-down screen offering practice instead.

On your account page — the daily limit

  1. 1Daily play limit. No limit, or one of 15, 30, 45, 60, 90 and 120 minutes. It's per child, so siblings can have different allowances.

When does it reset? At midnight in your household's timezone — the panel picks that up from your browser when you save, so the reset lands on the children's clock rather than the server's.

What happens when it runs out? Games won't load — including from a direct link — and the child sees a “that's playtime for today” screen with a button through to practice. A game already open stops too.

Need an exception? Games on your daily-limit-free list (advanced step 5) don't count and stay playable afterwards.

Ticking folds this step away and remembers it on this device.

The settings are spread down a long panel and the Save button is at the bottom, so it's easy to change something and wander off. Two things are there to stop that.

On your account page — the unsaved-changes reminder and the save row

  1. 1The floating reminder. Appears the moment something is unsaved and follows you down the page. Tap it to jump straight to the PIN and Save.
  2. 2The PIN field pulses while there are unsaved changes and you haven't typed it yet — it's the gate, so it asks for attention first. It stops as soon as you start typing.
  3. 3Save. Named after the child on screen. A green Saved ✓ confirms it; anything wrong (a bad PIN, a lapsed subscription) says so in red instead.

Worth repeating: Save applies to the child in the dropdown. If you set up two siblings in one sitting, save the first before switching to the second — your edits are kept while you switch, but they're not stored until each one is saved.

Ticking folds this step away and remembers it on this device.

Ready to set it up?

You don't have to finish the guide first — the panel is waiting whenever you are.

Advanced

Fine-tuning for when you want it: aiming the practice, pacing the breaks, deciding what they can reach, and keeping an eye on how it's going.